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Curse That Magic Cat!

Curse That Magic Cat!

Jan 6, 2021

Magnus the Wizard has cursed you, turning you into a cat! Lift your curse and take your revenge by meowing, hiding, destroying things, and collecting spell books to break the spell. Curse That Magic Cat! is a lighthearted, single-player game made by students at SMU Guildhall.

CasualSimulation
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Est. lifetime net revenue (USD)
Est. lifetime units sold
Current CCU
Review Score92.81% Very Positive

Steam estimates, not reported sales. Net is after modeled deductions; gross is before them. Est. lifetime gross (USD): . Estimate date unavailable. Confidence range unavailable.

Game Details

Controller Support
full
Achievements
14 Achievements
Languages

English*, French, Simplified Chinese, Traditional Chinese*languages with full audio support

System Requirements

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i5-6600K, AMD 2600X or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770; AMD Radeon 6950 HD; 4GB VRAM or better
  • DirectX: Version 11
  • Storage: 1000 MB available space
  • Sound Card: No requirement
  • Additional Notes: Minimum average sustained frame rate of 30fps or better achieved on hardware combinations in this min-spec range. Your experience may vary based on a variety of factors.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i7-5930K or AMD 3600X or better
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 or better; AMD Radeon 580 or better; 4GB VRAM or better
  • Storage: 1000 MB available space
  • Additional Notes: The game runs well on most common gaming configurations within the past 4-5 years (GTX 1060-era and beyond).

Additional Information

Legal Notice

© 2020-2021 Southern Methodist University. All rights reserved. Guildhall®, GameLab at SMU Guildhall™, SMU® and Southern Methodist University® and their logos are trademarks of Southern Methodist University. Other trademarks, copyrights and logos are property of their respective owners.