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Die by the Blade

Die by the Blade

May 16, 2024

Vanquish your foes with a single strike in 1v1 weapon-based fighter Die by the Blade. Dive into a samuraipunk world and wield a range of traditional Japanese weapons to determine your moveset. Outwit your opponent in intense, tactical battles and master the art of the one-hit kill!

ActionCasualIndie
Add to WatchlistView on Steam
Est. lifetime net revenue (USD)$65.2K
Est. lifetime units sold8.5K
Current CCU
Review Score60.24% Mixed

Steam estimates, not reported sales. Net is after modeled deductions; gross is before them. Est. lifetime gross (USD): $115.1K. Estimate date: 2026-03-13. Confidence: 65% · Net revenue range: $43.1K – $87.4K. Confidence is a model quality score, not a probability of success.

Game Details

Controller Support
full
Achievements
13 Achievements
Languages

English*, Japanese, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support

Content Descriptors
Game displays close and detailed gore against humans
Metacritic

System Requirements

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7,8, 10 64bit
  • Processor: x86 2GHz+
  • Memory: 8 GB RAM
  • Graphics: nVidia 960GTX, or faster
  • DirectX: Version 11
  • Storage: 13 GB available space
  • Additional Notes: System Requirements subject to change as development continues

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: x86 3GHz+ quad thread
  • Memory: 16 GB RAM
  • Graphics: nVidia 2060RTX, or faster
  • DirectX: Version 11
  • Storage: 13 GB available space
  • Additional Notes: System Requirements subject to change as development continues

Additional Information

Legal Notice

Die by the Blade © 2024. Exclusively Licensed to Grindstone. Developed by Triple Hill Interactive and Grindstone and the original concept by Toko Midori Games. All other trademarks, copyrights and logos are property of their respective owners. All rights reserved. Supported using public funding by Slovak Arts Council.