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Pixel Art Academy: Learn Mode

Pixel Art Academy: Learn Mode

by Matej 'Retro' Jan·Published by Retronator
Aug 5, 2024

Learn how to draw pixel art with a video game! Start from zero and develop real art skills in a relaxing way. Complete interactive tutorials, draw pixel art sprites, and play the games you create. Everyone can do this!

SimulationAnimation & ModelingDesign & IllustrationEducationGame DevelopmentEarly Access
Add to WatchlistView on Steam
Est. Revenue$129.2K
Est. Units Sold13.5K
Current CCU
Review Score0.9749% Very Positive

Revenue & Sales

Gross Revenue (Est.)
$129.2K
High (77%)Estimated range: $51.3K – $93.6K
How we estimate

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Game Details

System Requirements

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Can it run a browser?
  • Memory: 1 GB RAM
  • Graphics: At least 320×240 pixels resolution
  • Storage: 2 GB available space
  • Sound Card: Sound Blaster-compatible … If you know, you know.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Additional Information

Legal Notice

Copyright noticeIn Pixel Art Academy, I display other copyrighted works for their historical significance and educational value. I do this under fair use, however, it is not my desire to display the works of authors who do not want to be included in the game. If you want any of your works removed, contact me and I will remove them as soon as possible. Credits in screenshots and trailers: Macintosh 128k, Apple Computer, 1984; Keu (NYKRA), ENDESGA, 2015; Disenfranchised frog (Despot Dungeons), Hjalte Tagmose, 2017; Space Invaders, Taito, 1978; Brush, Susan Kare, 1982; PAC-MAN, Namco, 1980; Madeline (Celeste Classic), Noel Berry, 2015; PICO-8, Lexaloffle Games, 2015; Gomez (FEZ), Phil Fish, 2009; Into The Breach, Justin Ma, 2017; Otus (Owlboy), Simon Stafsnes 'Snake' Andersen, 2008; 720° (ZX Spectrum), Atari, 1987; Sheep Lad, Robin Poe, WIP; Arclands, Jon Keller, WIP; Die in the Dungeon, Álvaro Farfán, WIP; Mickey Mouse Sound Cartoon, Ub Iwerks, 1928; Zaxxon SEGA, 1982. All rights belong to their respective owners.

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