
Quake II RTX
Quake II RTX is a cutting-edge, ray-traced reimagining of id software’s old school classic, by NVIDIA’s Lightspeed Studios. Global lighting effects, including realistic reflections, refraction, shadows, ambient occlusion and global illumination are a result of the path-traced simulation of light.
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Game Details
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel i3-3220 or AMD Equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 2060, or higher
- Storage: 2 GB available space
- Additional Notes: Vulkan
Recommended
- Requires a 64-bit processor and operating system
Additional Information
© 1997 id Software LLC, a ZeniMax Media company. QUAKE, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved. This product is based on or incorporates materials from the sources listed below (third party IP). Such licenses and notices are provided for informational purposes only. Quake II: Copyright (C) 1997-2001 Id Software, Inc. Licensed under the terms of the GPLv2. Q2VKPT: Copyright © 2018 Christoph Schied. Licensed under the terms of the GPLv2. Quake2MaX "A Modscape Production": Textures from Quake2Max used in Quake2XP. Copyright © 2019 D Scott Boyce @scobotech. All Rights Reserved. Subject to Creative Commons license version 1.0. Roughness and specular channels were adjusted in texture maps to work with the Quake II RTX engine. Q2XP Mod Pack: Used with permission from Arthur Galaktionov. Q2Pro: Copyright © 2003-2011 Andrey Nazarov. Licensed under the terms of the GPLv2. ©2019 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDA logo, the GeForce GTX logo, GeForce, the GeForce RTX logo, NVIDIA GameWorks, NVIDIA SLI are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. Other company and product names may be trademarks of the respective companies with which they are associated.