
Scourge Of War - Gettysburg
Welcome to Scourge of War, a real-time 3D computer game/simulation developed by NorbSoftDev, the company headed by renowned game designer Norb Timpko, designer of Mad Minute Games' acclaimed Take Command series. Scourge of War is the epitome of historical command simulations.
Steam estimates, not reported sales. Net is after modeled deductions; gross is before them. Est. lifetime gross (USD): $82.6K. Estimate date: 2026-03-30. Confidence: 68% · Net revenue range: $32.2K – $63.6K. Confidence is a model quality score, not a probability of success.
Game Details
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel I5 or Equivalent
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1080 Ti
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Sound Card: Standard
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel I9 or Equivalent
- Memory: 32 GB RAM
- Graphics: GeForce 3080 Ti
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Sound Card: Standard
Additional Information
Norb Software Development, LLC. Scourge of War – Gettysburg Copyright (C) 2025 Norb Software Development, LLC. All Rights Reserved MyGUI source code (everything in MyGUIEngine folder) licensed under LGPL with some exclusions: 1. Building against MyGUI headers which have inlined code does not constitute a derived work. 2. Code which subclasses MyGUI classes outside of the MyGUI libraries does not form a derived work. 3. Statically linking the MyGUI libraries into a user application does not make the user application a derived work. Plugins that based on some library are licensed under same license that library use. All media except some Media pointed below licensed under MIT license. Everything else (i.e. demos, tools, scripts, configuration files, etc.) is licenses under MIT license.